Here's a horrifying little nugget of trivia for you to enjoy on this sunny Thursday: Disney's Hercules is somehow 24 years old today.
I've been staring at calendars and clocks trying to work out how this could possibly be the case. One minute I was a kid in 1997 playing through a great adaptation of a classic Disney movie on my PlayStation. Then I guess I blinked, and it was 24 years later and everything hurts and I'm slowly dying.
Disney's Hercules, or Disney's Action Game Featuring Hercules to use its full and ridiculous European title was - and still is - an absolute blast today. Sure, it divided critics at the time for not taking full advantage of the PlayStation in terms of gameplay and instead following in the footsteps of its SNES/Mega Drive predecessors like The Lion King, but find me a single kid who would ever give a toss about that kind of thing when they just to play a video game about a cartoon they like.
It wasn't trying to be Ocarina Of Time, or Resident Evil, or any kind of huge revolutionary leap forward for the industry. Disney's Hercules was made to be a bright and accessible tie-in the to movie, and in that respect it was a tremendous success. Not to mention with the enhanced power of the PlayStation, this was the closest any video game I'd ever played had come to looking like an actual cartoon. I loved the way it looked, and the way each level seemed to be made up of different layers blew my tiny mind.
Coming back to it 24 years later feels warm, familiar, and safe, even if it doesn't completely hold up. It certainly helps that it wasn't anything like as hard as The Lion King, meaning I can revisit it without getting The Fear. I only wish I could go back to 1997 and really savour the experience of being sat in my old living room in front of our crappy TV playing this game. Being a grown-up sucks. Disney's Hercules is where it's at.
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