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Assassin's Creed Was Originally Going To End In Space

Assassin's Creed Was Originally Going To End In Space

Ground Control to Major Ezio.

The original three Assassin's Creed games were supposedly meant to end with Desmond and Lucy leaving Earth in a spaceship to become the new Adam and Eve. Things didn't quite turn out that way however, as the series evolved, characters were removed, and some developers left the team.

It was previously discovered that Assassin's Creed III was originally going to be the end of the series. Instead, of ending how it eventually did, it would see Desmond take on a 2012 'end of the world' scenario against Abstergo using the knowledge gained from his historical relatives. Lucy's name is in fact a nod to Lucy the australopithecus afarensis, one of our oldest discovered ancestors, a reference to her and Desmond's journey to repopulate somewhere new.

Enjoy a sample of some of the greatest wins and fails from Assassin's Creed Valhalla and maybe pretend this is how the series played out in an alternate universe where they did all go to space.

Following Desmond's fight against series villain corporation Abstergo he planned to escape. In the words of Assassin's Creed creator Patrice Désilets in an interview with Belgian researcher Lars De Wildt, on how the couple would make their escape "Boum! It's a freaking spaceship."

Speaking to Eurogamer, the creative director of Assassin's Creed III, Alex Hutchinson, confirmed this original idea of a big modern day showdown with Desmond as the hero. Series writer Darby McDevitt further explained in 2014 how the idea for the series finale changed.

"The end of the Desmond trilogy changed slightly but it was always intended to end that way. And then about two years ago (2012) we planned for another story... we've moved on from specifically defining when a story will end."

A few factors at the studio lead to this change. Firstly, in a Masterclass for Canadian magazine Jeux Vidéo, Désilets claimed that Lucy's actor, Kristen Bell had a falling out with the studio after she demanded royalties for her role. As such Lucy was killed off at the end of Assassin's Creed: Brotherhood in a scene which caused outrage amongst fans..

Around this time McDevitt explained that the studio changed its thinking. No longer would the stories have to have a definitive end. "This storyline has an ending, but because all of history is open to us we see the universe as a Doctor Who type thing, ... There are so many possibilities we don't want to definitively end the universe, but we can have storylines that have endings."

The Adam and Eve metaphor has continued in later games with the most recent allusion coming from Assassin's Creed Valhalla.

Featured Image Credit: Ubisoft

Topics: Assassins Creed, Ubisoft