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The Molasses Flood rose from the ashes of Irrational Games after BioShock creator Ken Levine made the majority of the team redundant following the launch of Infinite. In the years that have elapsed since, it’s got two games to its name — The Flame in the Flood and Drake Hollow, and now, the studio will be assisting with the future of “an existing CD Projekt IP.”
That’s either The Witcher or a new Cyberpunk 2077 game. Given the state of the latter, nearly twelve months on from its lackadaisical launch that pulled even Sony and Microsoft into its orbit, I’m going to guess that it’s a new Witcher game. It’s an interesting move from both parties. Previously, CD Projekt would look after the development of its own properties, regardless of their scale.
Check out the trailer for the second season of Netflix's The Witcher, releasing this December, below!
“When we started talking with CD Projekt, they made it clear that they weren’t looking to simply absorb us, but rather embrace us and support our own culture and growth,” continued the statement from The Molasses Flood, which will keep its name bar the addition of “a CD Projekt studio” attached to its branding. Moreover, the team will be focusing on its core tenets of developing games that have “heart” and “rich gameplay systems”, though they aren’t able to show off what that project is at the moment.
Exciting news for us today! We've joined the CD PROJEKT family, and are working on a project within one of their existing universes 😍🤯 pic.twitter.com/8jhWylIfKh— The Molasses Flood is hiring! (@molassesflood) October 22, 2021
The sneaky thing about saying that you've got your nose to the grindstone on “an existing CD Projekt IP” is that it could be something unannounced... or it could be something that we know is in development, like The Witcher 4. CD Projekt Red is keen for Ciri to be the core playable protagonist in the next game as Wild Hunt didn't let players get to grips with her "amazingly rich and complex character."
"Due to obvious reasons - well, she's pretty much gone for two thirds of the game - she didn't get quite as much screen time as we writers would have liked," said principal writer Jakub Szamałek. "But hey, maybe it's something we'll get to get back to in the future."
Featured Image Credit: 2K Games, CD Projekt
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