As we reported yesterday, Ubisoft is bringing together its studios in Montréal and Quebec to work on Assassin's Creed Infinity, an all-new online experience in the Assassin's Creed franchise that is set to grow and evolve over time, and take players to a host of different time periods and locations.
Naturally, this is quite the change from traditional Assassin's Creed games of the past. Whereas before it was always about one protagonist, in one place, during one period (for the most part, anyway - you know what we mean), now it seems like Ubisoft wants to turn Assassin's Creed into something more akin to Rockstar's GTA Online.
Please do enjoy our compilation of Assassin's Creed Valhalla wins and fails, below...
A Ubisoft spokesperson stated that the studio wanted to "exceed the expectations of [Assassin's Creed[ fans who have been asking for a more cohesive approach", and that the aim was to "evolve [the franchise] in a more integrated and collaborative manner that's less centered on studios and more focused on talent and leadership, no matter where they are within Ubisoft".
The reporter who broke the story, Bloomberg's Jason Schreier, added in his story that Infinity is still several years away, which almost certainly means we'll see more standard RPG-style games in the vein of 2020's critically acclaimed Assassin's Creed Valhalla before it arrives. But that didn't prevent some players from expressing concern that Infinity meant an end to the games they love, right now.
In response to a tweet, Schreier himself goes some way to calming these worries, writing: "No, not necessarily. It'll just be part of AC Infinity. Details are still in flux because it's so early in development, but the core idea is that Infinite is an evolving hub for all things AC."
Ergo, Infinity will deliver single-player experiences, alongside its multiplayer vision. Or at least, that's the thinking on the situation, right now, from someone who appears to have an inside line on the project.
Ubisoft's own statement on Infinity adds that Clint Hocking, whose credits include Far Cry 2 and Watch Dogs: Legion, will be one of the creative leads on the project, alongside Jonathan Dumont, the creative director of Assassin's Creed Odyssey. The Infinity project will be overseen by Marc-Alexis Côté, a veteran of the Assassin's Creed having cut his teeth on Brotherhood. Obviously this is all a big change for Assassin's Creed, but it'd be wild if Ubisoft elected not to continue its highly successful series of solo adventures.
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