One of the lead developers on Cyberpunk 2077 has said that players and journalists haven't really understood just how hard it was to make the sci-fi RPG in a recent livestream. The game, upon release, suffered huge scrutiny from the gaming community and beyond. It didn't live up to expectations but is still currently being improved by CD Projekt Red to raise the standard.
Paweł Sasko, the lead quest designer of Cyberpunk 2077, spoke on stream about the challenges that the team underwent to bring the game to life. He talks about the fact that he doesn't think people appreciate just how difficult it was to make the game that was released, even though it wasn't up to player standards. If you've not seen the way that the game performed at first, here are just some of the problems you might have experienced in the first weeks of release.
Sasko says, "I saw some people asking, like what happened, you know? Well, I'm like, what happened was [CD Projekt] reached for a new IP, we tried to learn as much as we can. Our goals have been super ambitious, you know and I don't really feel that you, like the players and journalists, fully completely understand how difficult it was to make this game.
"And you know I'm not saying that you guys should be giving us more credit for it," he continued. "Because you should demand a fully functional, well-done game, and that's your right. The thing that I'm talking about is more of an acknowledgement, you know? That was a very difficult game to make, a very ambitious one. And we have tried to pull off as much as we could on all fronts. And for a lot of them, we have done it and a lot of them we still need to improve. And I think that you will see it - you are already seeing it in the patches that we are moving towards that direction and improving."
And it's arguably true - when a lot of the coverage was released about this game and it hit mainstream media, many journalists who were covering it would genuinely not have appreciated what it takes to make a large-scale RPG. Some fans also became demanding in what they expected of the game. And though yes, Cyberpunk 2077 was a mess on release for many, it was certainly one of the most ambitious gaming projects to date.
However, that doesn't excuse the fact that it was released too soon, nor the promises broken by CD Projekt Red. Many fans and journalists following the game do know how hard the devs worked, but yes, it would have been frustrating to spend all those years on the title with little recognition of how difficult it was to put together. We hope that continued improvements will allow the hard work of the developers to shine in time. Thanks, Comicbook.
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