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In Cyberpunk 2077, automobiles are so advanced that they'll appear out of thin air, launch you across the city in seconds, and even do donuts with no driver at the wheel.
Their eerie antics make me think of Stephen King's Christine, personally, but most are being reminded of Roach, the trusty steed of Geralt of Rivia in The Witcher 3: Wild Hunt. That horse had a funny habit of materialising on the roofs of huts, or hovering a few feet in the air, or even walking on two legs instead of four legs. As a companion in one of the most acclaimed games of the last generation, Roach was iconic for their quirks, and it looks like some of that... charm has transmuted across genres and across worlds into the dilapidated dystopia of Night City.
Some things never change. But, they will, eventually, when CD Projekt Red roll out patches for the many, many, many bugs and glitches in the game. "The cost of patching the game is irrelevant [compared] to what we have at stake at this moment, so there is no question about it. We definitely want to fix the game, we made our promise to gamers, and we will be doing everything to stick to it," said vice-president of business development, Michal Nowakowski, in an investor call on Monday.
"The first substantial set of fixes was released over the weekend," continued co-CEO Adam Kiciński. "The next set of fixes will be released within the next 7 days. Big updates are planned for January and February, together with smaller fixes. Of course, PC gamers will also be getting regular updates and fixes. We'll do everything possible to prove that we stick to our values. We truly hope that our efforts will let us rebuild the trust we have lost."
For now, let us chuckle and chortle at the possessed cars in Cyberpunk 2077 with the assurance that they are not real and will not hunt down everyone who tried to "kill" the spirit inside of it.
Ewan has been playing Cyberpunk 2077 on the PlayStation 5, and he's been having fun wreaking havoc in Night City, on the whole. "There's no doubt in my mind that I'll continue to enjoy myself in this world for many hours to come as I track down the last few side missions," he said. "But I'll never shake the feeling that a much, much better and more focused game could have been released, if only CDPR had been given the time and space required. Not to add more content, to be clear, but to assess all the things the game never needed in the first place."
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