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'Cyberpunk 2077' Script Shown Off, And It's An Unbelievably Chunky Lad

'Cyberpunk 2077' Script Shown Off, And It's An Unbelievably Chunky Lad

A tall tale.

Imogen Donovan

Imogen Donovan

The entire script for Cyberpunk 2077 is literally gigantic according to these photos, and it's probably taken a small thicket of trees to print it all out.

Alright, perhaps not probably, but goodness gracious I hope that paper is recycled and/or recyclable. To compare, The Legend of the Twin Dragons of the Tang Dynasty, written by 20th century novelist Huang Yi, is approximately 50 million characters long, with almost 800 chapters.

If Cyberpunk 2077's text is anywhere close to this, I suggest they ring up whoever is in charge of world records these days. Anyway, CD Projekt Red's Japanese localization manager, known by the username Nishio_EE on Twitter, posted two photos of them gazing adoringly at four monstrous stacks of paper. This is the Japanese dubbed script for the game, and it shows the literal lengths which the studio has gone to, to ensure an immersive and reactive dystopian world.


In the post, Nishio_EE praises the team's efforts, as the game went gold a short while ago. To the uninitiated, that means that Cyberpunk 2077 is on its way to mass production, and all of this paper gets squished into little shiny disks that go into your computer or console. However, it is evident that work is not done on the game, as per Nishio_EE's tweet and the admission of the studio itself.

"Starting today, the entire (development) studio is in overdrive," said Adam Badowski, head of the studio, in September. At the moment, employees are in the office for "your typical amount of work and one day of the weekend," and Badowski expressed that he would bear the "full backlash for the decision." This news was extremely disheartening for fans of the game and the studio, because CD Projekt Red had effectively reneged on its assurance of avoiding mandatory crunch.

Cyberpunk 2077 /
CD Projekt Red

However, the team had already been feeling the heat before September. After the game was delayed from an April launch to a September launch, CEO Adam Kicinski confirmed that the extra time would not circumvent the need for developers to crunch. The difference here was that people didn't have to stay after their allotted hours if they didn't want to. "If we manage to do our stuff on time and it gets approved by QA we can leave after eight hours. Nobody makes us stay or looks down at us for it," said an anonymous source in January. "The situation at the studio now is very far from the doom and gloom times of The Witcher 3's final year."

Another Night City Wire event, which delves into the gameplay, customisation, and mechanics of Cyberpunk 2077, is scheduled for tomorrow, and this one will focus on the vehicles available in the game. Cyberpunk 2077 will launch for Xbox One, PlayStation 4 and PC on November 19th, with Xbox Series S and X and PlayStation 5 versions arriving in the future.

Featured Image Credit: CD Projekt Red/Twitter

Topics: Cyberpunk 2077, CD Projekt Red