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In a new IGN interview, the remake's creative director Roman Campos-Oriola revealed that developer Visceral Games had to make some fairly major changes to the original Dead Space because of "technical constraints".
Take a look at the upcoming remake below!
Developers having to cut content or change plans partway through development is nothing new, of course. You'd be hard-pressed to find any major game that doesn't have a boss/NPC/level/gameplay concept that never saw the light of day for one reason or another. But with EA Motive using the "original level design" to inform its work on the remake, there's a chance we could see content Visceral was never able to get into its critically acclaimed survival horror back in the day.
"We started with the original level design of the original Dead Space," Campos-Oriola explained. "What's funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints."
Given that the Dead Space remake will release exclusively on PlayStation 5, Xbox Series consoles, and PC, we can probably assume the "technical constraints" that hampered Visceral back in the day no longer apply.
We've also heard that this new iteration of Dead Space will be more of a reimagining in the style of 2019's excellent Resident Evil 2 than a straight remake... so there's a very good chance that we'll be facing hitherto unseen horrors when Motive's remake launches in the next couple of years. I'm not sure I'm ready.
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