'Dead Space' Remake Will Cut The Worst Feature Of 'Dead Space 3'
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Featured Image Credit: EA
EA Motive's newly-announced Dead Space reboot seems focused on righting past wrongs, starting with addressing one of the biggest flaws of Dead Space 3.
Released way back in 2013 and developed by the now-defunct Visceral, Dead Space 3 was supposed to be a bold and shocking end to the survival horror trilogy. Instead, what we got was an uneven mess whose worst problems were exacerbated by the fact that some genius at EA decided a single-player horror would be better if it was stuffed full of microtransactions.
Take a look at the trailer for the rebooted Dead Space below!
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Make no mistake: this was far from Dead Space 3's only crime, but it was certainly the most egregious. Perhaps that's why EA Motive felt the need to explain upfront that its in-development new-gen reboot will not feature microtransactions of any kind.
In an interview with IGN, senior producer Philippe Ducharme and creative director Roman Campos-Oriola explained that the team is keen to learn from the past and make this new Dead Space the best it can possibly be.
"We're learning from mistakes such as microtransactions, which we will not have, for instance, in our game," Ducharme said, in a clear reference to the Dead Space 3 backlash.
Meanwhile, Campos-Oriola teased how Dead Space being exclusive to PlayStation 5, Xbox Series consoles, and PC will allow for a faster and more immersive experience.
"[The faster SSDs of new consoles mean] there's not going to be any loading," he explained. "There's not going to be any moment where we're going to cut your experience, where we're going to cut your camera. You can play it from the start screen to the end credits seamlessly."
Dead Space doesn't have a solid release date yet so we may well be in for a bit of a wait. Still, EA Motive is saying all the right things so far. Let's hope the studio can deliver the goods.
Topics: News, EA, Dead Space