Techland, the studio behind the survival horror sequel Dying Light 2, is slogging away at a new AAA RPG alongside the development of its other projects.
Next week, the studio will be showing a new trailer and explainers on the parkour mechanics and arsenal of weapons available to the hero Aiden, as part of its presentation for Gamescom. "Parkour is a key element of Dying Light 2 Stay Human and the episode goes into detail on how to creatively use parkour to enhance the gameplay style and the development of an advanced and realistic movement system as well as how to mix complex parkour moves into combat," said Techland.
It's very good news for fans of the game, for sure. Personally, when it comes to Dying Light 2, there's something that stops me from being as amped as I could be. Earlier this year, a report with statements from present and ex-employees from Techland described an office culture that would belittle, insult and disregard the efforts of the teams at the expense of the game's progression.
Check out gameplay of the anticipated new entry in the series below, flaunting the improvements in the visuals and fluidity of movement from the first game.
"I can imagine that in a tightly knit team such words could have been said. Nevertheless, this is not our standard and those phrases do not meet our criteria in any way," said CEO Pawel Marchewka. Techland itself has admitted that Dying Light 2 was announced too early but that the game would definitely be out this year for PC, last-gen and new-gen consoles. As work starts to wind down on Dying Light 2, it checks out that some of the employees would start to shift onto the next project, and we've gotten a glimpse at what it might be.
This tidbit comes from PC gaming website eXputer that noticed two job opportunities had recently gone live on the Polish studio's careers page. The prospective senior 3D artist will require "five years of experience in creating 3D models" for big-budget AAA games and they would have "substantial influence on the final version of the product and the player's experience." On the other hand, the opening for a senior quest designer describes a role that would work in tandem with the narration team.
This person would possess "familiarity with the difference between the narrative and the gameplay layer in open-world action RPG games" and an "ability to create many diverse ideas (we're not concentrating on polishing ideas for months, but on generating the most interesting ones in, e.g. a week)." So, what this new game seems to be is an ambitious open-world RPG with lots of different outcomes for the player - be they conclusions from questlines, multiple weapons, determinant dialogue and so on.
eXputer noted that other job opportunities at the company specify that the successful applicant would be working on Dying Light 2, whereas these ones do not. Ergo, it's possible that it's a totally new game and is unconnected to the series. Of course we aren't able to tell for certain and Techland is likely to keep its cards close to its chest as we approach the release date for Dying Light 2, but we'll let you know when we learn more.
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