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'Gotham Knights' Open World And Combat Were Designed For Two-Player Co-op

Ewan Moore

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'Gotham Knights' Open World And Combat Were Designed For Two-Player Co-op

Featured Image Credit: Warner Bros.

Gotham Knights is definitely one game Bat-fans everywhere will want to keep an eye on in 2021. After years of rumours and teasers, last year finally saw Warner Bros. Montreal's Batman game revealed to the world, and it looks excellent.

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Set in a Gotham City where Batman has (allegedly) been killed, it's up to players to take control of Batgirl, Robin, Nightwing, and Red Hood. The four vigilantes need to work together to wrest control of the city back from the supervillains who are taking advantage of the void left by the Dark Knight's (apparent) demise.

If you've been following Gotham Knights since its reveal, you'll already know that it stands apart from the Arkham games for one crucial reason: It's multiplayer. That doesn't mean it can't be played as a single-player game, and it's still an open-world experience - but WB. Montreal clearly wants you to play the game a certain way. In fact, it sounds as if all of Gotham Knights combat and open-world activities have been primarily designed with multiple players in mind.

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In an excellent new interview with GamesRadar, Gotham Knights executive producer Fleur Marty revealed a little bit more about what we can expect from the upcoming game. One of the most interesting takeaways from the piece was that despite the fact Gotham Knights supports four-player co-op, the meat of the experience was designed around two-player action.

"The two-player dynamic fits the fantasy and the Gotham City setting. The 'duo' or team-up is such a central feature of the universe," explained Marty, who also revealed that combat has been "redesigned" from the kind of brawling we're used to in the Arkham games. While the flow of punching bad guys in the face will remain somewhat familiar to Arkham fans, a lot of the action seeks to emphasis working together to encourage team-based takedowns and synchronised ass-kickings.

Batman: Gotham Knights / Credit: Warner Bros.
Batman: Gotham Knights / Credit: Warner Bros.
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The interview also confirms that players can switch between heroes without having to worry about certain crimefighters being under-levelled through lack of use. Marty explained that experience will be shared between all four of the playable heroes, as it makes narrative sense to assume that while you're off exploring the city as one hero, the others are out fighting crime too.

Gotham Knights continues to sound like a fascinating experience, then, and one I can't wait to dive into when the game releases later this year for PlayStation 5, Xbox Series consoles, PC, PlayStation 4, and Xbox One.

Topics: Gotham Knights, News, Warner Bros, Batman

Ewan Moore
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