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Grand Theft Auto Remastered Trilogy Will Run In Unreal Engine 4, Dataminers Find

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Grand Theft Auto Remastered Trilogy Will Run In Unreal Engine 4, Dataminers Find

Rockstar Games has yet to officially announce the long-rumoured Grand Theft Auto Remastered Trilogy, but it's getting harder and harder to deny its existence.

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A couple of months ago a Kotaku report corroborated the GTA Forums users who had been saying Rockstar Games was planning to release remasters of GTA III, GTA: Vice City, and GTA: San Andreas in one handsome package.

The report also noted that this remastered collection was being developed in Unreal Engine 4, and that it would launch in November for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and Nintendo Switch, with a PC port planned for a little later.

Before we move on, take a look at one of the strangest GTA V mods ever made below!

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Just last week, we caught wind of the trilogy once again when it appeared on the website of a South Korean ratings board under the name Grand Theft Auto: The Trilogy - The Definitive Edition.

Just in case there was any doubt left in your mind that this trilogy of remasters is definitely real, it has leaked yet again. Dataminers peeking through the files of the Rockstar Games Launcher after its most recent update have found even more evidence of the trilogy. As you can see below, they appear to have confirmed Kotaku's claims of a November release date, and that the games will run in Unreal Engine 4.

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With November fast approaching, it's believed Rockstar will officially announced the trilogy on October 22. That's the 20th anniversary of GTA III, so it'd make perfect sense. Just... try and act surprised when it happens, okay?

Featured Image Credit: Rockstar Games

Topics: Rockstar Games, Grand Theft Auto

Ewan Moore
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