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'Limbo' Developer Is Making An Open-World Sci-Fi Horror

'Limbo' Developer Is Making An Open-World Sci-Fi Horror

After the success of 'Limbo' and 'Inside' there is more room for Playdead's horror games.

Imogen Mellor

Imogen Mellor

Some developers revel in making horror games that are upfront about their intention to make you pee your pants. The Resident Evil games are all about the jumps, gore, and grit. Dead by Daylight locks you in an environment with killers. Until Dawn plays out an entire teen-horror film where you get to decide who lives and dies. But then there are developers that have a slightly quieter interpretation of horror like Playdead.

Playdead is the team behind the horror games Inside and Limbo. Both are 2D in nature with platforming elements. That doesn't sound that scary on the surface - but the white-noise, quiet moments and panic as you play a very small character against a much bigger world is terrifying.

Now Playdead is letting their previously very linear characters move in all directions. It has started advertising for roles on an open-world sci-fi horror title and it sounds incredible. Limbo was entirely 2D, Inside was a little more 3D with many background elements making a difference to what was going on with the player, and now it looks like Playdead are taking another step into a 3D world with this new project.

Descriptions for jobs on the Playdead website reveal that its current project is "a 3rd-person science fiction adventure set in a remote corner of the universe". Depending on the listing you look at you can find other little hints of what the upcoming game is going to be like, including "designing, blocking out, and in some cases modelling locations for a third-person, open-world game".

Playdead's upcoming game artwork
Playdead's upcoming game artwork

Like Inside and Limbo, there will also be some puzzles for the player to face when they're interacting with the world, according to the Gameplay Programmer role. "You will take responsibility for scripting the systems that allow gameplay mechanics to work in a wide variety of in-game situations and find pragmatic solutions to take new concepts and puzzles through to production. This requires a keen eye for how to adjust a given interaction in order to get the resulting experience to feel just right." Sounds delightful.

Although we're lacking many details of the project, it's still very exciting to see the studio get back into the quiet horror they're experts in. Thanks, VGC!

Featured Image Credit: Playdead

Topics: News