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Some of the changes that BioWare is going to be making to Mass Effect Legendary Edition are still a bit hazy. The games, in essence, are just going to be upgraded here and there, especially in the visual department, as well as improvements to scenes that haven't aged well. Now we know that BioWare is also going to make some changes to Mass Effect boss fights that are long overdue.
If you've played the Mass Effect games, you know cover is essential. Running and gunning isn't your best tactic in BioWare's series as much as running for cover and waiting for an opportunity to fight back. With this, though, comes issues for one boss fight in particular, Matriarch Benezia, as game director Mac Walters points out in an interview with Game Informer. There is a severe lack of cover in a pretty difficult boss fight, making it more frustrating then it is hard.
When upgrading the games, this is a section that BioWare is actively improving, as well as looking at other "painful" boss fights from the series and making sure autosaves felt more useful when players were approaching hard battles. Walters does clarify that the team is being really careful with altering these areas and features, however - they're not nerfing battles but want to ensure players have "a fair fight".
Another addition to Mass Effect 1 will be giving players more room in corridors and pathways to add a further feeling of fairness when traversing the maps. Again, if you haven't played any of the Mass Effect games, you might not know that the levels and areas you fight your way through are often buildings or city complexes that guide you towards bigger and bigger fights. BioWare isn't changing the layout of the first Mass Effect, but it is making sure that the space you get for these fights is bigger and better, with strategic cover points for players which were missing in the original.
Mass Effect Legendary Edition will be out on May 14 2021.
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