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'No Man's Sky' Studio Working On Another 'Huge, Ambitious' Game

Ewan Moore

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'No Man's Sky' Studio Working On Another 'Huge, Ambitious' Game

Featured Image Credit: Hello Games

No Man's Sky is quite possibly one of the most fascinating games ever released. Launching in 2016 to crippling levels of hype - generated by both the media and clearly over-enthusiastic Hello Games founder Sean Murray - the procedurally generated sci-fi exploration instantly collapsed in on itself like a dying star.

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Fans and critics alike were quick to point out that No Man's Sky wasn't the game that they'd been led to believe it was. What followed was a lengthy period of justified criticisms and completely unjustified death threats and other horrendous accusations leveled at the staff of Hello Games. The studio retreated, and devoted themselves to improving the game as best they could.

Fast forward four years and No Man's Sky is an absolute hit, with Hello Games consistently and (rightly) praised for their dedication to getting the game right instead of simply abandoning it. After countless free updates, No Man's Sky is a gorgeous, sprawling game with so much to see and do - a million light-years away from the disappointing product that launched in 2016.

No Man's Sky / Credit: Hello Games
No Man's Sky / Credit: Hello Games
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Now, Hello Games has its sights set on the next project, and it sounds like another big one. Sean Murray revealed in a recent interview with Polygon that the studio is currently planning another "huge, ambitious game like No Man's Sky." That's all he gave us to go on, but if the developer's new project is half as ambitious as a game featuring a near-limitless number of individual planets, then it's safe to assume that it's seriously ambitious.

The good news is that Murray seems to have learned a lesson from No Man's Sky. Even if he has no regrets about the way in which that particular mess turned out, it seems as if the hype train for this mystery project will most likely be reigned in considerably.

"There is this poison chalice or deal with the devil that I think any indie game developer would find actually a very difficult choice, right?," Murray said. "The choice that we had with No Man's Sky, where if I was to go back again, I would find it very difficult to know what the right path was. Where you will have incredible interest in your game, you will have a huge amount of excitement for it. But you will be in a rocket ship, launching towards the sun, and you will be building that rocket on the way up.

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"And there is an excitement and a craziness to that. Where we've ended up with the game, where we have hundreds of millions of hours played and a really happy community and all of that kind of thing, you know, I'm okay with that deal that we did, right?"

Topics: Hello Games, PC, No Man's Sky, PS4

Ewan Moore
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