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Bloodborne is not an easy game. FromSoftware's PlayStation 4 exclusive feels and plays very similar to Dark Souls: There's a labyrinthine world to explore, horrifying enemies to fight, and bosses that have crawled straight out of H.P Lovecraft's nightmares. Beating it is an undeniably impressive achievement at the best of times, but smashing through the game at just five years of age? That's something else entirely.
As reported by GameByte, Twitter user RobbieFox has been documenting the progress of his son Ezra's journey through Bloodborne. Questions about whether or not such a young lad should be playing a game as violent and legitimately terrifying as Bloodborne aside, he seems to have made good progress through the adventure.
I say "seems", because the only evidence we currently have is a photo of Ezra stood smiling in front of the game's credits. I'm not saying he definitely didn't beat the game, of course - I think it's incredibly likely that he did. Previous videos in the thread show Ezra beating some of Bloodborne's most difficult bosses, and it's seriously awesome stuff.
Unfortunately, RobbieFox puts something of a dampener on celebrating his kid's achievement by using it as a platform to argue we don't need "easy" modes in video games. Yep, I'm probably about as tired of this endless argument as you are - if not moreso.
"We don't need Easy Modes in every game" the father wrote. "If my five-year-old can do it, so can you."
That's all well and good, but it's important to remember that modes that turn down the difficulty aren't just for people who want an easier time of it (although that is and always will be perfectly fine) - difficulty modifiers are always crucial for those seeking a more accessible experience. Also, not everyone out there has the free time of a five-year-old... or a dad who's willing to coach them to victory.
Bloodborne is an incredibly demanding game, and there are less physically able gamers out there who can't keep up with its intense pace but still want to experience its gorgeous world and frightening story. Besides that, who the heck is it hurting if a game like Bloodborne has a couple of difficulty modifiers that you don't even have to use if you don't want to?
Still, it's genuinely great that a young lad like Ezra was able to smash through a game as hard as Bloodborne without needing to tone the challenge down. Let's see him take on Sekiro: Shadows Die Twice next, eh?
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