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Resident Evil 4 is widely regarded as one of the finest video games of all time, as I'm sure you know. Capcom's 2005 survival horror has been ported to pretty much every subsequent console since launching on GameCube, and now it's being re-worked for VR and being released as an Oculus Quest 2 exclusive.
You may have your doubts about this. Resident Evil 4 is perfect as as third-person action-adventure, after all, and there's every chance that forcing a 16-year-old game into VR could completely break everything that made it special in the first place. That was certainly my main concern, but after seeing the game in action, I'm quietly confident this will be a special - and uniquely terrifying - VR experience.
Take a look Resident Evil 4 VR in action below.
Understandably, Capcom has had to adapt Resident Evil 4 substantially to get it to work on VR. This upcoming port does away with the classic third-person perspective, swapping it out for a first-person viewpoint that's much closer to Resident Evil 7 and Resident Evil Village.
With this shift in perspective comes a raft of gameplay changes, including motion-controlled weapons and a more tactile, hands-on approach to menu navigation. Players will even have the option to manually reload weapons, which has the potential to be utterly horrifying when a chainsaw-wielding villager is smashing the door down to get you.
There'll also be multiple ways to control Leon. Traditionally VR-style teleportation is one method, but there'll also be roomscale tracking and the option to move around with the analogue stick as they would in any non-VR game. Capcom has also worked to ensure the game can be played comfortably whether stood up or sat down, and enemy encounters have been balanced to accommodate the increased difficulty that comes with VR.
There's no specific release date yet, but Resident Evil 4 VR is expected to hit the Oculus Quest 2 later this year. Will I buy it and then immediately be too frightened to play? Yes. Yes I will.
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