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It turns out Resident Evil Village is less about finding a nice hamlet to settle down in, and more about the haunting of a small area by beasts that will tear you apart. Here we were thinking it would be a horror episode of Location, Location, Location but alas, something far more sinister is afoot.
In an interview at the Tokyo Games Show, some more details of what we can expect from the next time we meet Chris Redfield and Ethan Winters and although the game name implies a small area for players to roam, according to game director Morimasa Sato the area feels much bigger than you might expect.
"When people imagine a single village, I think most would tend to envision something quite small," says Sato. "But when you look at Village, even the far off landscapes are extremely realistic. The mountains in the distance are rendered beautifully, and the game world has an incredible sense of scale. We want the player to walk through and encounter things that make them think, "Wow, you can even get to this place", "I didn't expect to find something like this," or "There's so much detail here". And of course, it's all in first-person like you're really there."
Art director Tomonori Takano says that "compared to [Resident Evil] 7, Village definitely has just as much horror, if not more. But it's not just about horror. If you've seen the first trailer you may have noticed that the lighting is completely different from that of [Resident Evil] 7. We set out with the concept of making a beautiful yet terrifying village and I think we succeeded in bringing that concept to life."
If you've already delved into the world of Resident Evil Biohazard, you'll know how horrifying some of those sequences felt, and just how scary the family was. From the sounds of it, Village is going to play off of more of the constant dread and familial themes so we can't wait to try it out ourselves. We sort of also want a horror episode of Location, Location, Location though.
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