Resident Evil Village looks like a pretty terrifying game by all accounts, although it might not be quite as pulse-poundingly horrifying as its predecessor, Resident Evil 7. As it turns out, there's a good reason for that.
The upcoming survival horror was designed around specific feedback that Resident Evil 7 was "too scary to play". Certainly, the first few hours of our visit to the Baker family residence are among the scariest ordeals ever to have graced a Resident Evil game. Things are super intense in the beginning, and only really start to calm down once you get a shotgun in your hands. Even then, you're far from safe from the horrors lurking within the house.
In a new interview with Axios Gaming (via VGC), Resident Evil series producer Tsuyoshi Kanda discussed Resident Evil Village was designed around feedback from Resident Evil 7. "When we develop a new Resident Evil game, our goal is not always to make it scarier than the previous title, but find a balance to deliver a scary but fun experience for players," he said.
"Some of the feedback we received regarding [Resident Evil 7] was that it was too scary to play. In one regard, that's exactly what we were striving for, so it's a huge compliment for us. But at the same time, it's always our goal to create something that anybody can feel comfortable jumping in and playing, so we eased up on the tension curve [in Resident Evil Village] relative to Resident Evil 7: Biohazard, so that players aren't in constant fear."
That might come as a disappointment to some. Resident Evil 7 was praised for bringing the focus of the franchise back to pants-wettingly scary horror, and the idea that Village has pulled back on this approach is a little concerning. Still, from what we've seen, heard, and played so far, Village looks like it'll pack in more than enough scares - even if it's not quite as relentless as its predecessor.
Chosen for YouChosen for You
Most Read StoriesMost Read