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Unreal Engine 5 Dev Renders 10 Billion Polygons Of Napping Dog

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Unreal Engine 5 Dev Renders 10 Billion Polygons Of Napping Dog

Now that Unreal Engine 5 is available to developers everywhere via early access, we're really starting to see what the powerful new engine can do.


Earlier this week, we learned that through Unreal Engine 5 it's possible to render up to 3 million crabs at any one time, which I guess is great to know. Now, we've learned thanks to an indie developer that the engine can handle 10 billion polygons of snoozing doggo without even breaking a sweat. Incredible.

Take a look at Unreal Engine 5's early access demo below!



Taylor Loper, the one man of one-man studio Ionized Games, recently uploaded a short video on Twitter showing 1,000 instances of his dog, Ziggy, rendered in Unreal Engine 5. Why is this impressive? Because it really shows off what the engine's new Nanite meshes can do, allowing Loper and developers everywhere to import high-quality images into the engine that can then be used to help create in-game assets. Even if, like me, you don't quite understand it... well, 10 billion polygons of dog is enough to win me over.

"It took ten minutes to take 122 pictures of Ziggy," Loper explained. "Exactly 21 minutes to round house kick those into RealityCapture and do the absolute minimum amount of cleaning. Cost $1.68 to export the model with a 4K texture... TimSweeneyEpic is dragging us into a new age of graphics."


What's even more astounding is that Loper was able to achieve this on relatively modest hardware. A Ryzen 7 5800x, a RTX 3070 XC graphics card, and 32 GB of RAM was all it took to create a land of digital doggos. "This didn't even begin to max out my system," he tweeted. "Any 10 series card or newer is gonna see some mind blowing enhancements."

It's clear that Unreal Engine 5 is taking us to some impressive places. As long as there are more dogs, I'm happy to go to those places.

Featured Image Credit: Epic/Twitter/Taylor Loper

Topics: News

Ewan Moore
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