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'I Am Jesus Christ' Unreal Engine 5 Footage Looks... Really Good, Actually

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'I Am Jesus Christ' Unreal Engine 5 Footage Looks... Really Good, Actually

We're the first people to be surprised when we tell you that I Am Jesus Christ looks genuinely great in Unreal Engine 5. The RPG (that's "religious playing game", in this context) has been quite the topic of interest for both those that don't like the idea of a seriously religious game and others who think it would be a good resource for teaching people about Christianity. But either way, we can't deny that Unreal Engine 5's release has made the game look phenomenal.

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Unreal Engine 4 was used to make a tonne of the games that you love, from Borderlands 3 to Gears 5 and even the remaster of SpongeBob SquarePants: Battle for Bikini Bottom. UE4 has been around for years as a development tool for large and small game projects. Now that Unreal Engine 5's early access has opened to the public, developers all over the world are trying out its tech to see how far the game engine has evolved - and that includes I Am Jesus Christ's developers.

Here is the trailer that got people talking about I Am Jesus Christ back in 2019...

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As Twinfinite notes, I Am Jesus Christ has just got a update video from the developer, SimulaM. The team was previously making the game in Unity (Unreal's main competitor) but made the switch to Unreal Engine 5. And, okay, hear us out... the game looks really good.

I'm not talking about the content of the game or the strange demon boss fight that we've previously seen, but the actual visuals of the scene we're shown. The sunlight streams through the branches of trees, which in turn create realistic shifting shadows and a breathtaking atmosphere. Even the developer showing off the update sounds impressed and rather shocked at the power of the engine.

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The clip also shows a canyon which is similarly impressive, with every little pebble casting its own shadow below towering boulders. It's gorgeous, we can't deny it - even if the game's themes might not be everyone's cup of tea.

However, Unreal Engine's tech hasn't just been used for beautiful environments, dear reader. It's also been used to render 3 million crabs and 10 billion polygons of a napping dog.

Featured Image Credit: SimulaM

Topics: News, Epic, Indie Games

Imogen Mellor
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