Yesterday, SIE Bend Studio announced that their open-world survival horror Days Gone is no longer exclusive to the PlayStation. The zombie-filled hit is making its way to PC in spring, which is great news for fans of moody bikers. What's more, players who never got the opportunity to tour post-apocalyptic Oregon can look forward to enticing extras as part of the PC port.
According to the game's Steam entry, players will anticipate ultra-wide monitor support, unlocked frame rates, improved graphics, increased level of detail, field of view, and foliage draw distances. You'll really be able to see every pore and wrinkle on those infected faces. Glorious. Also, the minimum and recommended system requirements have been shared, and really, you'll need a monstrous machine for the latter specs (cries in 'seven year old gaming laptop that had to be wiped clean because it crashed too much').
After all these years, Sony is certainly changing its tune with regard to its prized properties. Of course, Days Gone is not a trailblazer when it comes to exclusives leaping onto another platform. Guerrilla Games' Horizon: Zero Dawn arrived on PC in the summer of 2020, boasting high refresh rates, higher resolution textures, and HDR support, though its port suffered significant issues that were resolved in the months that followed.
Once Horizon: Zero Dawn had been ported, it was only a matter of time before Death Stranding joined the fray, as the two games run on the same Decima engine. Kojima Productions' eerie exploration of a very strange apocalypse enjoyed high refresh rates and resolutions, as well as adding ultrawide screen support to bathe PC players in its severe atmosphere. And, Quantic Dream's Heavy Rain, Beyond: Two Souls, and Detroit: Become Human launched on the Epic Games Store, offering visual hikes and the option of using a controller or mouse and keyboard to walk through their stories.
Speaking to GQ, PlayStation head honcho Jim Ryan revealed that even more of the PlayStation's catalogue of games will come to PC. "I think a few things changed," said Ryan. "We find ourselves now in early 2021 with our development studios and the games that they make in better shape than they've ever been before. There's an opportunity to expose those great games to a wider audience and recognise the economics of game development, which are not always straightforward. The cost of making games goes up with each cycle, as the calibre of the IP has improved. Also, our ease of making it available to non-console owners has grown."
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