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A modder has outlined what they believe is behind the texture pop-in issue in Final Fantasy VII Remake.
In a revealing Twitter thread, "NecroAlx" drilled into why they think the problem persists, detailing how - from what they've learned about modding PC games - video games typically call low-res images initially, especially if the objects are a great distance, replacing them with high-res images when the player gets closer.
Alright, time to make a thread of how texture loading works in Unreal. Keep in mind I just have this knowledge from modding unreal games, so I could easily be wrong about a bunch of things. But most of what I'll say are commonly known facts in the modding community. #FF7R https://t.co/qnz0IlF5eu- Cain Alexander (NecroAlx) (@necroalx) May 17, 2020
Necrolax seems to think Final Fantasy VII Remake is either failing to load in the higher quality images or its perhaps incorrectly prioritising the order in which they should load. Given the issue plagues both PS4 and PS4 Pro editions, it seems logical to presume it's a prioritisation issue rather than a problem with the hardware.
"Alright, time to make a thread of how texture loading works in Unreal. Keep in mind I just have this knowledge from modding unreal games, so I could easily be wrong about a bunch of things. But most of what I'll say are commonly known facts in the modding community," said Cain Alexander, aka NecroAlx (thanks, Gamerant).
"So in the end, it's possible for this issue to be patched eventually, but I wouldn't really keep my hopes up, and if they were to release a PC version in the future and this problem were to be still present, well, it can be solved by the players themselves eventually."
In the GAMINGbible Final Fantasy VII Remake review, we gave it a very good 7 out of 10, stating: "An unshakable takeaway from Remake (part one) is that it needed more time - time enough to turn around all the moments, of which there are too many, where the magic disappears. Maybe the rumoured scrapping of significant chunks of the game, to essentially start over in 2018, did happen, and what we're seeing here is the end product of a relatively rushed finish.
"But whatever the reason(s) for this not impressing as it might have, our fingers, toes and chocobos are all crossed for part two seeing the promise of this project blossom as magnificently as a flower girl's garden."
While we're talking about mods, in related news there's a new PC mod for those of you left wondering what happened to Geralt in The Witcher 3 after you finished up the game and Geralt of Rivia takes a well-deserved break.
Introducing Dad Bod Geralt, a mod that packs a few extra pounds on Geralt's svelte frame. It works by replacing Geralt's "body mesh, body diffuse and normal textures, and his underwear mesh to give Geralt a notable gut and extra fat in his chest" to "increase [our] immersion with a nice gut to show off the good life!"
Topics: Final Fantasy VII Remake
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