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PlayStation 5 Developers Outline The Jaw-Dropping DualSense Features We Can Expect

Ewan Moore

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PlayStation 5 Developers Outline The Jaw-Dropping DualSense Features We Can Expect

Featured Image Credit: Sony

Developers working on upcoming titles for the PlayStation 5 have detailed some of the ways in which the DualSense controller will enhance their games. The studios working on Spider-Man: Miles Morales, Horizon Forbidden West, Deathloop and more have all explained how they'll be using the next-gen tech, and it sounds seriously promising.

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Writing in a post for the PlayStation Blog, Sony Interactive Entertainment's vice president of global marketing Mary Yee was busy talking up some of the immersive new features of the next-gen console, before handing over to some of the developers who are preparing games for the PlayStation 5 launch - and beyond.

In Spider-Man: Miles Morales, it sounds like the DualSense controller will be able to use haptic feedback to replicate our hero's spider sense. The game's creative director Brian Horton explained that the controller will be able to "hint at" which direction attacks are coming from, allowing us to respond accordingly. Yes, that does sound awesome.

Spider-Man: Miles Morales / Credit: Insomniac Games
Spider-Man: Miles Morales / Credit: Insomniac Games
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But it gets cooler still. Deathloop game director Dinga Bakaba wrote on the blog that the upcoming shooter will use the controller's adaptive triggers to replicate the feeling of a weapon jamming, essentially locking your trigger buttons whenever your gun has been interfered with.

"I'm really excited by the adaptive triggers and the haptic feedback, both features that will bring some physicality in game experiences, and give important feedback," Bakaba said.

"Deathloop being a first-person shooter, we do a lot of things to make weapons feel differently from one another. One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun."

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Meanwhile, the studios working on Horizon Forbidden West and Demon's Souls said that haptic feedback will be crucial to making weapons feel unique. In the case of the Demon's Soul remake, SIE Japan Studio and Bluepoint really want players to feel every attack and spell, which sounds as cool as it does terrifying.

Ratchet & Clank / Credit: Insomniac Games
Ratchet & Clank / Credit: Insomniac Games

Ratchet & Clank: Rift Apart is also getting in on the fun, of course. "The adaptive triggers are something we're excited to feature," wrote the game's creative director Marcus Smith. "For instance, the Enforcer is a dual-barreled shotgun type weapon.

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"As you pull the trigger, you'll fire from one barrel, and you can feel resistance around halfway down the trigger. Need a bigger blast? Pull the trigger through that resistance point and you'll fire both barrels at the same time."

It's pretty exciting to see all the different uses developers are finding for the DualSense controller already, and I've no doubt studios will find new and unexpected ways to make use of the tech as the PlayStation 5 grows older. Yee signed off the blog by promising we'll learn more about the next-gen console soon, so stay tuned.

Topics: PS5, Miles Morales, PlayStation, Spider-Man

Ewan Moore
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