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Phil Spencer, executive vice-president of gaming for Microsoft, has praised the innovation inside the PlayStation 5's DualSense controller, and compared it to other revolutionary moments in the industry.
The DualSense packs a punch, and I mean that literally. It's a little heftier than the DualShock 4, but by affording it extra room on the grips and components, the engineers have been able to insert new systems which are simply so cool. There are the adaptive triggers, for starters. These will replicate the "resistance" of the action that is going on in the game, ergo heightening the sense of realism. For example, in Astro's Playroom, when the character pulls back on the bowstring, it recreates the tension, just like the real thing (or very close to it). This is even the case in current-gen first-party titles.
In The Last Of Us Part 2, Ellie's weapons feel different depending on what you're using. Bolt-action rifles have a proper weight to them, whereas the pistol sends smaller yet sharper shocks through your hands with every shot. In addition, the triggers will lock if the gun jams in Deathloop, "prompt[ing] the player in a physical way that they have to unjam their gun." Haptic feedback (a fancy word for rumbles) are also receiving rave reviews, as it's able to mimic the feeling of raindrops dripping onto a character's head, and the slickness of gravel compared to the smoothness of tarmac under the tyres of a car.
As aforementioned, it's simply so cool. And, Spencer agrees. "I applaud what they did with the controller, not actually for - well, I shouldn't say not for the specifics of the controller, but more than just the specifics of the controller," he said in an interview with The Verge. "I think for all of us in the industry, we should learn from each other and the innovation that we all push on, whether it's distribution of business model like Game Pass, or controller tech, or the Wii back in the day, which clearly had an impact on us when we went off and did Kinect and Sony did the Move."
He also added that these revolutions in technology are encouraging, yet it is important to bear in mind whether these will "become a common part of a platform that developers and players are going to look for" or "a specific scenario on a specific piece of hardware." Seeing as the DualSense is already supported on Steam, I'm inclined to say that it will be the former rather than the latter. However, if you are struggling with a common charging issue with the DualSense, we've got a guide for you right here.
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