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A remake to Tom Clancy’s Splinter Cell has been announced, almost two decades after its original release.
The original Splinter Cell was released as an Xbox exclusive back in 2002, and was inspired by the Metal Gear series. It followed the activities of NSA black ops agent Sam Fisher. While a remastered HD version of the game was released on PS3 back in 2011, this new remake is set to be rebuilt from the ground up using Ubisoft’s Snowdrop engine - the same one being used to develop Avatar: Frontiers of Pandora. Development is being led by Ubisoft Toronto.
“Snowdrop is a proven modern AAA engine. It empowers content creators and programmers alike to try things quickly, see what works, and ultimately find success,” said technical producer Peter Handrinos. “Some other AAA engines out there do not afford this type of iteration speed, necessarily, and so this is really what gives Snowdrop an edge when bringing Splinter Cell up to speed on a modern engine."
The remake’s producer, Matt West, has confirmed that the remake won’t be open world, but will stick to the original linear gameplay format.
“A lot of time has passed since the original Splinter Cell, and even since the last sequel – enough time to miss an entire console generation,” added Handrinos. “We want to bring them something new, yet still connect them to that feeling that they had two decades ago, playing that masterpiece for the first time.”
More to follow…
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