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Cyberpunk 2077's latest update, patch 1.1, addresses a lot of the stability issues and specific quest bugs, which is music to the ears of many players. Unfortunately, it's been discovered that it's introduced a major bug in a main questline that is very tough to avoid if you're not looking for it.
This is the big patch that players were looking forward to, after a series of smaller pieces of duct tape slapped on the slapdash and slipshod creation most are calling Cyberpunk 2077. After delaying the game three times in the final stretch of its development, CD Projekt Red revealed that it knew that the game was not ready on last-gen consoles, but it careened past these qualms to meet the release date regardless.
Speaking to a group of anonymous developers, we learned the reason why Cyberpunk 2077 was in such a state upon launch. Their theories were that the team was strained owing to remote work, that the quality assurance team wasn't given enough time to comb through the game, and that crunch likely contributed to the existence of these bugs that QA didn't get to find.
These guesses proved to be bang on, when we looked at a report from Bloomberg about what it was like to develop Cyberpunk 2077. Describing a "free-for-all production" line, manipulative managers, and a "fake" demo, it showed that to work at CD Projekt Red must have been an extremely intense experience. Thankfully, CEO Adam Kicinski confirmed that the team would be stepping away from supporting the game over the winter in order to give them some respite. The rest of patch 1.1, which went live on January 22nd, is the fruits of their efforts, and it's a bumper crop.
Crashes due to loading games, opening and closing the games and the Point of No Return mission have been corrected, corrupted saves are a thing of the past, and last-gen players will look forward to more effective crowd optimisation and fewer crashes on PlayStation 4 and improved memory usage across the family of Xbox One consoles. And, bugs in the Epistrophy, M'ap Tann Pelen, Pyramid Song, Poem of the Atoms, Down on the Street, The Pickup, The Beat in Me: The Big Race, A Day in the Life, Space Oddity, Automatic Love, Freedom of the Press quests have all been stamped out.
It's a shame that this new bug has reared its ugly head, but if we spread the word and you tell your pals, hopefully enough people will be aware of it and avoid it before it occurs. In Down on the Street, when Takemura calls V, he won't talk at all. Not for want of trying, mind. The quest stops in its tracks there, and reloading saves and reloading an older save won't work, apparently.
The game is stuck like glue, but CD Projekt Red support do have some suggestions for a temporary solution. These are: load an older save file before Takemura and V leave Wakako's office, V finishes the conversation with Takemura outside the office immediately, then once that conversation ends and the quest updates, skip 23 hours. Takemura will ring V and the game should play smoothly after that. Fingers crossed that works for you, and fingers doubly crossed that the studio have a fix for this soon.
Featured Image Credit: CD Projekt Red
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