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'Ghost Of Tsushima' Smashes Past 6.5 Million Units Sold

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'Ghost Of Tsushima' Smashes Past 6.5 Million Units Sold

You have to hand it to developer Sucker Punch. Ghost Of Tsushima hasn't even been out for a year, but it's already firmly established itself as an iconic PlayStation IP.

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To date, the open-world samurai adventure has earned the praise and adoration of fans around the world. It's swept up a ton of awards. Members of the development team have been made ambassadors of the real-life island of Tsushima. A live-action movie has already been greenlit. In the midst of all this success, it's probably no surprise to learn that Ghost Of Tsushima has now smashed past 6.5 million units sold worldwide.

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That's according to a new report from Deadline, which notes that Sucker Punch's latest game is now its highest selling to date. It had already established itself as the fastest selling new PlayStation IP, of course, but hitting the 6.5 million figure has placed Ghost Of Tsushima above the studio's previous most-successful game: Infamous: Second Son. Sucker Punch's critically acclaimed superhero game shifted 6 million units as of 2019. Of course, the fact Ghost Of Tsushima has sold more in eight months than Infamous: Second Son managed in six years is a testament to the immense success of the former, rather than an indictment of the latter. Both games are great.

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In our own review of Ghost Of Tsushima last year, we argued that the beautiful open-world and outstanding combat was somewhat let down by repetitive quests and a story that often finds itself at odds with what the game is asking the player to do. Still, it's a kick-ass game with fans everywhere who absolutely adore it - and more power to 'em!

With multiple job listings having all but confirmed a sequel for Ghost Of Tsushima, and a movie on the way, it's clear that Sucker Punch will be busy over the next few years finding ways to move its hit-franchise forward. I for one can't wait to see what the team comes up with.

Featured Image Credit: Sony

Topics: News, sony, PlayStation

Ewan Moore
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