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Original GoldenEye 007 Producer Would Love To Be Involved In Remake

Original GoldenEye 007 Producer Would Love To Be Involved In Remake

Martin Hollis was the mastermind behind a project that would change a generation of gamers

James Proctor

James Proctor

While the Nintendo 64 may seem like an age away, it only takes a few moments for the memories to come flooding back.

Super Mario and Zelda certainly staked their claim in this era but if you were to ask the average '90s gamer what comes out on top, the answer is GoldenEye 007 nine times out of ten.

A quick glance at the comments from our poll and you know this much is obvious.

More than two decades ago, when Pierce Brosnan was shaking and stirring cinemas worldwide as Bond (James Bond), a young video game designer named Martin Hollis was to mastermind a project that would change a generation.

The gaming veteran told LADbible that he is still interested in being part of a remake.

Hollis said: "I would love to be involved [helping with a remake]. Especially in a peripheral way where I don't have to do the long hours. If I had my choice, I would choose to make a game that was over the entire Bond universe that could use levels from any film and from any book.

"I'd stitch those together into a story that was really an excuse to present those levels."

Hollis explained how the game may not have happened in the first place if not for his intervention.

He told LADbible: "The project got started because I heard a bit of gossip that it had been offered to Rare [video game developer] and another team had turned it down.

"I went to the managing director and said I think I'd like to make this game and would it be possible. That was basically it. There was no team. There was simply me and gradually I scouted around Rare and picked people up one by one."

Rare

To create and then move forward with a 3D first-person shooter world is no easy task. Those who think video game design is a 9-5 job would be sadly mistaken.

Hollis said: "We really wanted to make it a knockout game. That meant we had a huge amount to deliver in a short amount of time. 80 hour weeks and sometimes 120 hour weeks. I don't really recommend people to work that hard because you can damage yourself."

Each level has its own identity and even 23-years-on, people still take quizzes to test their knowledge about the specific weapons and villains from Facility, Train, Control Room and Runway.

Hollis said: "From the point of view of the player, I really enjoyed Facility. Especially on the hardest game setting and trying to make the time limit to unlock an achievement.

"That was the biggest thrill I ever had playing the game. I find that Train still sticks in my memory. I can still remember going down those corridors again and again. I think of Natalya in Complex and the stupid things she does - it just makes me laugh hard."

Rare


Rare

It's no surprise that the demand for a re-release is high. So much so that a 3D artist by the name of Ben Colclough has worked tirelessly on GoldenEye 25, a fan remake due for release in 2022 to mark the 25th anniversary of the original. Martin is aware of its existence and is in awe of what it could become.

Hollis said: "Everything I see about it just impresses me. The quality and the breadth of what they have achieved, it's enormous. It's a great piece of work."

There was of course an official GoldenEye re-make in 2010. Released on the Nintendo Wii, Daniel Craig's Bond played the main protagonist. For many, the game failed to reach its expectations and Hollis himself admitted he doesn't remember much about it. When it comes to being involved with a re-release, one that truly pays homage to the original, Martin says his door is open if a serious developer wants any tips, ideas or even a direction to follow.

Nearly a quarter of a century on, the Nintendo 64 has become a thing of the past. Although if you look hard enough it is there - in a box at the back of your wardrobe. Xbox and PlayStation continue their battle to decide who has the biggest hard-drive, with two new consoles due out this year.

Super Mario and Pokemon were what Call of Duty and FIFA are now. Though gamers in their twenties and thirties know that GoldenEye 007 will always be that piece of nostalgia. A reason to look back and think 'this is what sparked my love for gaming'. Martin Hollis and co. are the group to thank for that.

Hollis added: "It does make me proud and it makes me proud of the team who were truly outstanding people, to a man. I feel so privileged and so lucky to have been able to be involved in a project of that kind."

Featured Image Credit: Rare