Halo Infinite, one of the original launch titles for the Xbox Series X, is instead arriving in late 2021. As development continues to chug along, 343 Industries has shed a little light on how multiplayer will work in the next entry to one of the most iconic shooters.
In spite of the turbulent times that the game has undergone, it remains to be one of the most anticipated games to release this year. In the summer of 2020, the Xbox Games Event showed off what we had to look forward to when the Xbox Series X launched in the holidays and into the future. However, the gameplay of Halo Infinite left a lot to be desired according to a loud proportion of fans. "It just looks like everything is made of cheap plastic," said one. "This doesn't look like it's being powered by the world's most powerful console," concurred another. And, most unfortunate of all, was the creation of Craig - a Brute that got walloped by Master Chief in the gameplay showcase, but not before people snapped a screenshot of his utterly emotionless mug. Craig became the poster boy of Halo Infinite, which I'd imagine wasn't 343 Industries' intention in the slightest.
If you ask me, Gyoza the pug should be the one on the cover of the game, thanks to his tireless efforts "voicing" the Grunts in Infinite. Check out a day in the life of this clever canine in the video below.
343 Industries issues updates on the progression of Halo Infinite and other Halo projects through its own blog posts, and the most recent entries cover the cross-platform multiplayer and cross-progression features between Xbox Series X, Xbox One and PC. All platforms will be able to play together, and while this is good news, some had reservations over how well this will work considering the Xbox Series X is a huge improvement on the tech inside an Xbox One. Yet, it seems that the studio's approach will be to split controller players and mouse and keyboard players into separate lobbies.
"Social playlists and custom matches are open to all, you can play on any platform and any device with anyone you like," said Mike Romero, PC development lead, explaining that this will integrate the experiences of PC and console with the least friction. "For ranked matches, we plan to restrict competitive playlists based on input type, not console versus PC. That's because we believe the input is the biggest differentiator in gameplay ability (with things like aim assist on the controller or the precision of sniping with a mouse). You can play with a controller on your PC to play ranked with your console friends, or even mouse and keyboard on your console to play ranked with your PC friends."
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