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The beta for the anticipated Call of Duty: Vanguard is live, and as is customary amongst the community, a proportion of players are manipulating the skill-based matchmaking system to get the edge over the competition.
Tsk tsk. I can't say I'm super surprised though! Call Of Duty players are known to be very in tune with their emotions, and their sentiments do tend to err on the angry end of the spectrum. Take the most recent MP5 nerf in Season 5 of Warzone. Or the price of Call Of Duty: Black Ops II. And the trailer for the multiplayer modes in Vanguard. Let's not forget the new Radar perk that is argued to lock a standard feature of the game away from players.
TikToker Lexlou930 has some serious skill in Warzone and, for reasons that are beyond our understanding of human decency, one salty player decided that jump shots are not allowed in the game any more. Listen to the unbelievable reaction below and marvel how Lexlou930 kept her cool.
What these players are doing in Vanguard is technically termed "reverse-boosting." By playing poorly, the skill-based matchmaking system is tricked into thinking that they are not as good at the game as they actually are. Therefore, it sorts them into lower-level lobbies, allowing them to cut through the players who aren't as familiar with the game like a hot knife through butter.
Let's say it like it is: this isn't fair. However, it's a calamitous indictment of the multiplayer modes available in the beta for the upcoming game. Even Tom Henderson has been found to be reverse-boosting for fun. "Vanguard on the other hand was seriously so unenjoyable that it's kinda hard to believe," said Reddit user alaskancurry when comparing it to Black Ops Cold War.
"The maps are [definitely] not competitively viable in any way, shape or form. BUT they are colorful and look better / more interesting than anything from MW," shared After-Doughnut2137. Fortunately, Sledgehammer Games is hearing and acting on the feedback from fans, and stated recently that the problem of player visibility will be rectified in a forthcoming update later this week.
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